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Event numbers
Use one of the following values with the "event [number]" code. Note: Some events can only happen at cetrain points in the game. Activating events outside of their normal occurrence may glitch the game.
Result
Reformation
Jean Calvin
Council of Trent
Edict of Tolerance
Treaty of Tordesillas
English Pirates
One Province revolts unprovoked
Religious turmoil; one revolt
Conversion of heretics; changes religion in one province
Gift to the state; +200 gold
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months
Excellent minister; ADM, DIP, MIL set to 9 for 12 months
Scandal at Court
Wave of Obscurantism; +3 revolt risk
Exceptional year; -5 inflation, +100 gold
Rush of colonists; +3 colonists
Diplomatic move; +50 relation, +1 diplomat
Great reputation; +10 relation with 7 countries
Colonial Dynamism
Colonial Dynamism; +1 conquistador, +3 colonists
Unexpected invention; +1 manufacturing
Rush of Merchants
Plague; -5000 people in province
Reformation of army; +250 land tech
Reformation of navy; +250 naval tech
Enthusiasm for army; +5000 troops
Enthusiasm for navy ; +5 warships
Agricultural Revolution
Devastating fire; -1 manufactory
Good government policies; +1 stability, +250 infrastructure and trade tech
Poor government policies; -1 stability, -250 infrastructure and trade tech
Unhappiness with Clergy
Unhappiness among Artisans
Unhappiness among Peasants
Unhappiness among Merchants
Valuable mineral
Political Crisis
Corruption
Deflation
Diplomatic Insult
Fortification effort; +1 fort to province
Creation of bank; -5 inflation, +200 gold
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech
Creation of company of trade; +2 merchants, +500 trade tech
Colonial uprising; 1 colony rebels
Heretic Uprising
Explorer; +1 explorer, +0 colonists
Conquistador; +1 conquistador, +0 colonists
Nobles (-2 stab)
Trading Company Disaster
Internal Trade
Meteor Sgihted
Fire Ordinance
Saint performs miracle; +1 stability, -3 revolt risk
Medical
Noble Feud
Nobles ally with foreign power; -2 stability, casus belli (nation)
Assassination of noble
Cessation of Church Functions to Nobility
Sale of Offices
Monopoly company formed
Nobles demand increased pensions
Grant export licenses
New land claimed
Establish cantonments
Nobles demand old rights
Cities demand old rights
Non-enforcemnts of Ordinances
Bourgeoisie request privileges
Italian Engineer available
Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points
Build a Great Palace
Indulgence Peddler
Uncooperative Philosopher
Regional Heresy
Boundary Dispute
Merchants Harassed
Regional population boom; +2 colonists / +2000 population
Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province)
Noble family requests aid
Support for dissidents abroad
Foreign trade competition rises; +1 mercantilism / -1 merc
Exceptional Court Painter available
Catholic influence in Africa
Christian influence in South Africa
Mali returns to paganism
Moslem influence in Africa
Moslem influence in Nubia
Catholic influence in America; +1 stab / convert to catholic and 4 colonies
Protestant influence in America
Moslem influence in south-east Asia
Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech.
Newton Pulishes Optica; +250 to land amd naval tech.
Hungarian vampire; -1 stability, -1 innovativeness
Gerard Mercator de Kremer; +500 to naval tech
All Life Is Holy; -2 stability
The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries
War of the Roses; +1 artist, serf, -1 central, land, -3 stab
Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist
End of the 100 Yrs War; +1 stab, +150 relations with France
Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g
Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g
Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov
The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab
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